banner



Guild Wars 2 Race Stats

Graphic symbol creation is a 10-step process guiding a player through creation of a new graphic symbol.

  1. Select Race
  2. Select Gender
  3. Select Profession
  4. Select Appearance
  5. Select Background: Profession-specific question (no affect on personal story; determines non-ranger'south starting equipment or ranger's pet)
  6. Select Background: Personality-related question (no impact on personal story; determines starting personality)
  7. Select Groundwork: 1st race-specific background question (determines Chapter I - level 10 of personal story)
  8. Select Background: 2d race-specific background question (determines Chapter 2 - level 20 of personal story for non-charr; determines the NPC story partner for charr)
  9. Select Background: third race-specific background question (determines Chapter II - level 20 of personal story for charr; no impact on personal story for not-charr)
  10. Grapheme Name

Race [edit]

Master article: Playable races

Destiny's Edge 02 concept art.jpg

There are five playable races that you tin choose for your character in step one. That choice determines your starting location, personal story, and racial skills, likewise every bit differences in advent and lore. The races are designed to be counterbalanced, such that no one race possesses an unfair advantage over other races.

Asura tango icon 20px.png Asura
They may be short in stature, but these magical inventors are intellectual giants. Incredibly intelligent beings, the asura use their knowledge and skill with magic and crafting to assert their natural say-so. In the world of the asura, it is not the strong who survive, only the clever. Other races believe they should dominion by virtue of their power and strength, merely they delude themselves. All will serve the asura—in due time…
Charr tango icon 20px.png Charr
The charr race was forged in the merciless crucible of war. It is all they know. State of war defines them, and their quest for dominion drives them ever onward. The weakling and the fool have no identify amongst the charr. Victory is all that matters, and it must exist achieved past whatever means and at any cost.
Human tango icon 20px.png Human
Humans have lost their homeland, their security, and their quondam glory. Even their gods have withdrawn. And yet, the homo spirit remains unshaken. These dauntless defenders of Kryta continue to fight with every ounce of their force.
Norn tango icon 20px.png Norn
This race of towering hunters experienced a great defeat when the Ice Dragon collection them from their glacial homeland. Nevertheless, they won't let one lost boxing - however punishing - dampen their enthusiasm for life and the chase. They know that merely the ultimate victor achieves legendary rewards.
Sylvari tango icon 20px.png Sylvari
Sylvari are not born. They awaken beneath the Pale Tree with knowledge gleaned in their pre-life Dream. These noble beings travel, seeking adventure and discovery. They struggle to residual curiosity with duty, eagerness with chivalry, and warfare with honor. Magic and mystery entwine to shape the hereafter of this race that has then recently appeared.

Gender [edit]

Every race has the same options for gender in footstep ii: male or female. Bated from physical advent and some dialogue, there are no gameplay differences between them.

Profession [edit]

Chief commodity: Profession

Professions.jpg

Pace three allows you to cull one of ix professions, unrestricted by race or gender.

Soldiers [edit]

Soldier professions wearable heavy armor.

Guardian icon small.png Guardian
Guardians specialize in protective and defensive magic. A deep sense of loyalty to their allies fuels their passion and power. They're likewise skilled with a variety of weapons which they put to use confronting their enemies.
Revenant icon small.png Revenant
Revenants manipulate free energy from the Mists to invoke the power of legends from the past, unleashing immense attacks that dominate foes and unleash chaos on the battlefield.
Warrior icon small.png Warrior
Warriors are masters of martial skills. They rely on speed, strength, toughness and heavy armor to survive. They're versatile in combat and benefit from offensive and defensive abilities. Warriors inspire allies and demoralize enemies.

Adventurers [edit]

Adventurer professions wear medium armor.

Engineer icon small.png Engineer
Engineers are technological and alchemical masterminds. They employ turrets, grenades, elixirs, and a diverseness of other impressive devices and concoctions to overcome their enemies.
Ranger icon small.png Ranger
Rangers are proficient with the bow. They rely on a slap-up heart, a steady hand, and the power of nature to slay their targets. Their loyal pets, which rangers tame and train, distract enemies while the rangers strike safely from a distance.
Thief icon small.png Thief
Thieves are skillful at the art of stealth. They utilize surprise and shadow to get close to their enemies, and they're deadly in ane-on-one gainsay. They accept an analogousness for setting traps and going where they were never meant to go.

Scholars [edit]

Scholar professions wear light armor.

Elementalist icon small.png Elementalist
Elementalists accept harnessed Tyria's natural forces. Their powers of destruction are drawn from an analogousness with the four elements that brand up the world. They conjure air, fire, earth, or h2o to assault their enemies.
Mesmer icon small.png Mesmer
Mesmers are maestros of delusion. They weave mental magic that confounds, controls, or evokes emotion in their enemies. With a wave of the hand, they can shatter their ain illusions to produce even greater special effects.
Necromancer icon small.png Necromancer
Necromancers are masters of dark arts. They summon the dead to fight for them, aqueduct blood energy, and rend their enemies' souls. Necromancers depict life force and utilise information technology to strengthen or heal themselves and others.

Physical appearance [edit]

Male person sylvari customization screen

Chief commodity: Physical appearance

In pace 4, yous can customize four dissimilar aspects of your character'southward physical characteristics and appearance.

  • Torso Features
  • Head Options
  • Face Details
  • Armor Dyes

Biography [edit]

Master article: Biography

Steps 5 to nine involve answering five separate multiple-choice questions that influence the biography or background of your character.

  • The first question determines a profession-dependent aesthetic aspect of your character, the pick and the advent of one piece of your armor; the options are the same for all races, except for Rangers, whose pet choice-ready is affected by race.
  • The 2nd question determines the character's initial personality, which affects how NPCs react to the grapheme (typically every bit differences among dialogue choices).
  • The final three questions make up one's mind the personal story of the character; questions relating to the character'southward background, motivations, and experiences. These questions are determined by race.

You tin choose to "Skip to End" at each of these steps, in which instance the game will randomly answer the questions for you and have you to the last step.

Proper name [edit]

The last step is to choose a name for your character, which can include from 3 to 19 characters. Names must be composed entirely of letters and (optional) spaces; names always utilize championship case (i.eastward. the start letter of each word is capitalized) and must brainstorm with a alphabetic character.

For non-space characters, the English versions of the game allow the standard 26 messages of the alphabet along with accented letters such as à and è. All client versions on all servers too allow ÄÖÜ Umlauts in name.

If yous intend to office-play or otherwise want to take names consistent with lore, note that some races have naming community:

  • Charr unremarkably accept Roman (or Grecian) start names. The last name is comprised of two parts: the warband name (such equally "Fierce") and a particular descriptive word (i.due east., "shot"). Examples of Charr names.
  • Most Norn take Northern European or Viking-fashion kickoff names. Their last names generally fall into two categories. The start of these are based in the Norn'due south concept of antecedent veneration, and include patronymic, matronymic, or other kin-axial names, such equally Stegalkin (kin of Stegal, presumably). The second category of Norn final names is a nickname or description, such as "Cliffstrider" or "the Hunter". These names might also utilize Scandinavian-inspired words as well. Examples of Norn names.
  • Humans have a huge variety of names, but those in Kryta mostly have European get-go and last names, with many names being ones that might hands exist any English-speaking country. Humans from other Tyrian nations (or their descendants) may have other names, such equally Due east Asian names among Canthans and African/Middle-Eastern names amongst Elonians. General fantasy names tin can work besides. Examples of man names.
  • Asura usually have very short names (1 or 2 syllables) which oft feature a ready of double letters. Female names tend to stop in vowels; male person names in consonants. If a supplementary name is used, it normally precedes the individual name, and is their job title, their krewe proper name, or an honorific. Examples of Asura names.
  • Sylvari have a number of Celtic, Irish or Welsh names, by and large without terminal names. However, many players also choose to add their character's bike as a second proper noun (e.g. "Of Dusk"), especially if their chosen name is already taken. General elven fantasy names sometimes work as Sylvari names. In addition, some Sylvari follow a schema similar to that of Asura, where the proper noun consists of a job championship (i.e., "Crusader") and then a personal name. Examples of Sylvari names.

Tutorial mission [edit]

Primary commodity: Starting area

As shortly as yous confirm the character's name, you lot will exist transported to a race-dependent mission demonstrating basic game mechanics. After completing the tutorial, your character will end upwards in the starting surface area for their race.

Starting equipment [edit]

Master article: Starting equipment

Characters begin play with the following list of equipment:

  • A Starter Backpack with twenty inventory slots.
  • A main-hand or 2-handed weapon
  • Chest, leggings, and boots armor pieces.
  • All profession except ranger receive one additional piece of armor (either helm, shoulders or nix at all) from the profession-specific Biography question.
    • For rangers, this question instead determines your starting pet.

Notes [edit]

  • Each step in the character-creation procedure creates a permanent part of the character'south biography, with the following exceptions:
    • The profession-specific question determines a slice of your armor or, for rangers, your pet. Both can be changed throughout the game.
    • Although your biography determines your initial personality, choices fabricated past your graphic symbol throughout the game will have a bigger bear upon.
    • Physical appearance can exist inverse afterward character creation with a Self-Style Hair Kit and Total Makeover Kit.
    • Character proper name can be changed subsequently character creation with a Proper noun Change Contract.
  • Grapheme names will be reserved for reuse for 24 hours after deleting a graphic symbol.[1]
  • There is a hidden fourth dimension limit (mayhap identical to idle limit) when creating a graphic symbol. Declining to consummate the grapheme within this time limit will return y'all to the main login screen and all of your modifications will be lost.

References [edit]

  1. ^ ArenaNet confirms character names are reserved for 24 hours later deletion., r/GuildWars2

Guild Wars 2 Race Stats,

Source: https://wiki.guildwars2.com/wiki/Character_creation

Posted by: hurstreame1946.blogspot.com

0 Response to "Guild Wars 2 Race Stats"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel