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Dota 2 New Player Mode Hero Pool

Chaos Strike icon.png
"

▶️ If that'south the kind of fight they want, then I will give it to them!

Legion Commander

"

Game modes are a set of restrictions within which the game of Dota 2 can be played. Most game modes change how heroes are picked past players. There are besides some novelty modes that allow 1v1 play, or give a player a new hero every time they die, for example. Game modes are unlocked by increasing your profile level, with all modes being unlocked at level 10. In addition to standard game modes, Dota two likewise supports Custom Games created by the customs.

Contents

  • 1 All Pick
    • 1.1 Randoming
  • 2 Turbo Mode
  • 3 Ranked All Pick
  • 4 Single Draft
  • 5 Random Draft
  • six All Random
  • 7 Captains Mode
  • 8 Captains Typhoon
  • 9 Least Played
  • 10 Express Heroes
  • xi Ability Draft
  • 12 1v1 Solo Mid
  • xiii All Random Deathmatch
  • fourteen Private Lobbies
    • xiv.1 Reverse Draft
    • 14.2 Mid Merely
  • 15 Event Game Modes
    • 15.one Diretide 2012
    • fifteen.2 Diretide 2013
    • 15.three The Greeviling
    • fifteen.iv Wraith-Night
    • 15.5 Fighting the Year Fauna
    • 15.six Compendium Lucifer
    • fifteen.7 Mutation Way
    • 15.8 Weekend Boxing Loving cup
  • sixteen How to enable other game modes
    • sixteen.ane Enabling multiple game modes at once
  • 17 Custom Games
  • 18 Version history
  • nineteen Patch history

All Pick [ ]

Cull from the full hero pool.
Players tin cull any hero, random a hero, or bandy heroes with teammates.

  • 75 seconds hero selection fourth dimension, instead of the default 60.
  • 75 seconds pre-creep time, instead of the default 90.
  • Players lose ii Gold gilt per 2d if they oasis't picked a hero after the option timer runs out.
    • Cannot random in the concluding 10 seconds of the picking stage.

Randoming [ ]

Clicking the "Random" push button locks in a random hero for the role player

  • Gives a free and unsellable Enchanted Mango and Faerie Fire
  • Ignores the actor's 25 least played heroes

Turbo Way [ ]

This game way has the aforementioned rules as All Pick. Yet, in order to shorten the match time, several differences exist:

Ranked All Pick [ ]

The All Pick mode in ranked matches works different than the regular All Pick fashion, and is called "Ranked Matchmaking".

  • Banning Phase:
    • All players have 15 seconds to vote for a hero to be banned.
    • A hero may only be voted once. Two players cannot vote for the same hero.
    • The game displays heroes as they are voted on, but non who voted.
    • After 15 seconds, each vote has a 50% chance of succeeding. The chances are rolled for each voted hero individually.
    • The system automatically bans additional random heroes based on their ban rate at the MMR bracket the match plays on. This always results in a total of 16 banned heroes.
  • Pick Phase:
    • Players pick heroes over 3 rounds.
    • The first two rounds last 25 seconds. Two players from each team pick a hero.
    • The last round lasts 20 seconds. One player from each team picks a hero.
    • If the timer expires, players who haven't picked lose 2 Gold gold per second.
    • Player picks are not revealed until their round ends. If ii players choice the aforementioned hero, that hero is banned and the round restarts. This can happen maximum twice. If two players pick the same hero for the third time, whoever picks the hero outset volition become the hero, and the other player volition take fourth dimension to repick their hero.
    • If a role player fails to selection a hero and loses gilded for more than than thirty seconds, they are assigned a random hero.
    • If a histrion does non enter battle with his hero until afterward the 0:00 mark, that player's aureate is removed and distributed to all of the players on his team. Like to if he had abandoned, just it does not count as an abandon for the sake of the game existence safe to get out.
  • Randoming:
Ranked All Pick picking order
Radiant Radiant Radiant Radiant Radiant
Dire Dire Dire Dire Dire

Single Typhoon [ ]

Choose from 3 random heroes.
Players pick from a puddle of ane Strength attribute symbol.png Strength hero, one Agility attribute symbol.png Agility hero, and ane Intelligence attribute symbol.png Intelligence hero. Each role player gets dissimilar randomly assigned heroes.

  • Randoming a hero out of the selected 3 does not grant actress gold.
  • Swapping heroes with allies is not immune.
  • When in Low Priority, the player is only allowed to play in this game manner.

Random Draft [ ]

Players take turns choosing from a pool of 33 random heroes.
Radiant icon.png Radiant and Dire icon.png Dire players accept turns picking from a puddle of 33 random heroes. Players are given 20 seconds to make each choice. The starting team is always the same.

Random Draft picking club
Radiant Dire Dire Radiant Radiant Dire Dire Radiant Radiant Dire

All Random [ ]

Each thespian gets a random hero.
All players are assigned a random hero.

Unavailable heroes
Techies minimap icon.png Techies

Captains Mode [ ]

Each team's captain bans and chooses heroes for the squad.
Captains mode is the standard format for tournament games. The captains ban sure heroes, upward to seven per team, preventing either team from picking the hero. The captain as well chooses five heroes for their team. After the captains choose five heroes, each role player chooses a hero from their helm's selections. 30 seconds are allotted for bans, and 30 seconds for picks. Each helm has 130 seconds total bonus fourth dimension that tin can be used throughout any selection. If fourth dimension runs out during a ban option, no hero will be banned; if time runs out during a pick selection, a random hero will exist called. In Unranked matchmaking, The thespian that clicks the "get captain" button kickoff is the helm; In Ranked, the captain is the histrion on each team with the highest solo MMR. The starting team is randomly selected in matchmaking; if playing in a private vestibule a starting squad may be specified. Some heroes that were recently created or tweaked are unavailable in Captains Mode; they will be added eventually.

Captains Mode picking order
(This example assumes Radiant icon.png Radiant is the starting team. Invert teams if Dire icon.png Dire is the starting team.)
Ban Ban Ban Ban Selection Pick Pick Pick Ban Ban Ban Ban Ban Ban Option Pick Pick Choice Ban Ban Ban Ban Selection Choice

Captains Draft [ ]

Captains ban and choose from a selection of 27 heroes.
Each team's captain bans three heroes, then they have turns picking 5 heroes for their team. Heroes are chosen from a pool of 27 random heroes: 9 Strength attribute symbol.png Strength heroes, 9 Agility attribute symbol.png Agility heroes, and nine Intelligence attribute symbol.png Intelligence heroes. Each captain has 180 seconds total to make all selections. The role player that clicks the "become captain" button first is the captain. The starting team is randomly selected in matchmaking; if playing in a individual anteroom a starting team may exist specified. All heroes are bachelor in Captains Draft.

Captains Typhoon picking order
(This example assumes Radiant icon.png Radiant is the starting team. Capsize teams if Dire icon.png Dire is the starting squad.)
Ban Ban Ban Ban Ban Ban Pick Option Choice Pick Pick Choice Pick Pick Selection Pick

To the lowest degree Played [ ]

Choose from a pool of your least played heroes.
Each player cannot choose any of their 40 most played heroes.

  • Players cannot swap heroes.

Limited Heroes [ ]

Play with heroes suitable for new players.
Select from a puddle of heroes designated for beginners. Playing Limited Heroes matches used to be part of the tutorial, this is no longer the case. There are no punishments for leaving a game, and bots will replace players who leave.

  • Limited Heroes cannot be played in a private lobby.
  • If a histrion leaves without picking a hero, the bot volition non choose a hero.
  • Has been removed from public matchmaking after The International 2016 Battle Pass Event had started.
Available heroes
Bounty Hunter minimap icon.png Bounty Hunter Death Prophet minimap icon.png Death Prophet Dragon Knight minimap icon.png Dragon Knight
Drow Ranger minimap icon.png Drow Ranger Juggernaut minimap icon.png Juggernaut Lich minimap icon.png Lich
Lion minimap icon.png Lion Luna minimap icon.png Luna Omniknight minimap icon.png Omniknight
Razor minimap icon.png Razor Sand King minimap icon.png Sand King Sniper minimap icon.png Sniper
Sven minimap icon.png Sven Tidehunter minimap icon.png Tidehunter Vengeful Spirit minimap icon.png Vengeful Spirit
Viper minimap icon.png Viper Warlock minimap icon.png Warlock Windranger minimap icon.png Windranger
Witch Doctor minimap icon.png Witch Medico Wraith King minimap icon.png Wraith Male monarch Zeus minimap icon.png Zeus

Ability Draft [ ]

Play a hero with four abilities selected from a random pool of abilities.
Players are given a random hero from Ability-Draft enabled heroes. Each players' abilities are put into a puddle. Players take turns selecting abilities from the pool, given seven seconds for each choice. Each player selects three normal abilities and one ultimate.

1v1 Solo Mid [ ]

Play 1v1 confronting another role player in the centre lane.
This mode is not available in public matchmaking. Practise your mid-lane play confronting another player. The beginning player to achieve 2 kills or destroy an enemy tower wins. Players tin can pick identical heroes, and cannot meet their opponent's hero choice until they accept made a selection. But the middle lane volition spawn creeps. Each player starts off with a courier, gratuitous of charge.

  • First set of runes does not spawn.
  • Players can voice chat with each other.
  • Players may forfeit past calling 'gg' or leaving the lucifer.
  • Side towers are invulnerable.

All Random Deathmatch [ ]

Players receive a random hero when they respawn later dying. Beginning squad to exhaust either teams 40 respawns, reach 45 kills on either team, or when the Ancient is destroyed, wins.
At the start of a match, every player is given a random hero. When a role player dies, they are given a new random hero upon respawning, all of the players' previous reliable gold and items, including the Hero levels are kept for the new Hero. Each team has a full of 40 respawns. The game ends when a team has no respawns left and all its players are dead, or the aboriginal is destroyed.

  • When selling items, you lot go 85% of the purchase price.
  • You tin can see your adjacent hero (and level abilities up) as before long as your electric current hero dies.
  • You tin buyback if you click on your hero portrait at the tiptop, and from there you tin buyback.
Unavailable heroes
Invoker minimap icon.png Invoker Lone Druid minimap icon.png Lone Druid Meepo minimap icon.png Meepo

Individual Lobbies [ ]

In private lobbies, the pitter-patter spawn timer in the All Pick mode uses the same timer as the Captain's Typhoon mode.

These game modes are merely available in private lobby games.

Reverse Draft [ ]

Captains choose heroes that the other team must play.
Same rules every bit Captains Mode, except afterward the captains have called their heroes, players will be forced to pick from the other team's choices.

Mid But [ ]

Creeps only spawn in the heart lane. Indistinguishable heroes immune.
Like to 1v1 Solo Mid but less restrictive. Creeps just spawn in middle lane, and players are allowed to select the same hero. Whatsoever corporeality of players can play, and the game merely ends when either team'southward ancient is destroyed.

Event Game Modes [ ]

Several game modes are released for a limited time to necktie in with seasonal events. These modes cannot exist played exterior of the elapsing of the result.

Diretide 2012 [ ]

Collect processed for your team'southward candy bucket. Avert the saccharide-hungry Roshan!

Diretide 2012 features invulnerable buildings, new tough creeps called Roshlings on each lane, and a candy bucket in each team's ancient creep campsite. The game manner has 2 phases, the offset goal being to collect candy and to return it to your squad's candy bucket. Processed can exist obtained from Roshlings or neutral creeps, or stolen from enemy heroes or the enemy bucket. Later some time, Roshan will begin roaming the map, chasing random heroes and attacking them until they dice or feed him a piece of candy. When the get-go phase ends, the team with the most candy stored wins, and Roshan settles in one of the jungle camps, beginning the second stage. All heroes receive a substantial corporeality of gold to spend on items and both teams must now piece of work together to impale Roshan for the match to end. Roshan has much college health and an armory of deadly abilities at his disposal. All players receive a Greevil Egg upon completion of a Diretide 2012 friction match.

Diretide 2013 [ ]

A variant of Diretide 2012 with a dissimilar Roshan fight.

Almost of the rules are the same equally Diretide 2012, however the Roshan fight plays differently. All heroes receive unlimited golden with which to purchase items. Roshan has gained additional, more powerful abilities. When Roshan dies, he comes back stronger, gaining more health each fourth dimension he is defeated, with the match catastrophe when the timer runs out.

The Greeviling [ ]

Transform into your Greevil! Race to articulate out eleven neutral Greevil camps around the map.

The Greeviling features invulnerable buildings, no lane creeps and neutral Greevil camps with unique abilities that occasionally appear in the jungle. Players are given the Greevil Whistle, which allows them to transform their hero into a selected Greevil from the player'due south inventory, with abilities and stats based on which essences were applied to its Greevil Egg earlier hatching. The goal of the game mode is to clear out xi neutral Greevil camps earlier the enemy team. Each cleared camp spawns a gift which sends random items to a random hero on the map.

Wraith-Night [ ]

Defend Skeleton King's altar against waves of creeps as he is reborn into Wraith King!

Wraith-Nighttime is a mode where a team of v players must defeat 13 waves of creeps and forestall Skeleton King minimap icon.png Skeleton Rex'due south altar from being destroyed. The last wave features a reborn Wraith King minimap icon.png Wraith King, which must be defeated 3 times to consummate the wave. The match ends if Wraith King minimap icon.png Wraith King is defeated, Skeleton King minimap icon.png Skeleton Rex's chantry is destroyed, or if all 5 players are expressionless.

Available heroes
Axe minimap icon.png Axe Crystal Maiden minimap icon.png Crystal Maiden Drow Ranger minimap icon.png Drow Ranger
Elder Titan minimap icon.png Elder Titan Jakiro minimap icon.png Jakiro Juggernaut minimap icon.png Juggernaut
Legion Commander minimap icon.png Legion Commander Lina minimap icon.png Lina Magnus minimap icon.png Magnus
Omniknight minimap icon.png Omniknight Queen of Pain minimap icon.png Queen of Pain Sand King minimap icon.png Sand King
Shadow Fiend minimap icon.png Shadow Fiend Shadow Shaman minimap icon.png Shadow Shaman Storm Spirit minimap icon.png Storm Spirit
Sven minimap icon.png Sven Templar Assassin minimap icon.png Templar Assassin Venomancer minimap icon.png Venomancer
Windranger minimap icon.png Windranger Witch Doctor minimap icon.png Witch Doc

Most heroes accept a modification to their skill set.

Fighting the Year Animal [ ]

Battle the elusive Year Beast for rewards and fame!

The Yr Beast is occasionally bachelor during the New Bloom Festival 2014. In this game mode, five players must attempt to inflict every bit much damage equally possible to the Year Beast. The round ends when the timer runs out or all players are dead. Rewards are based on how much damage was inflicted.

Compendium Friction match [ ]

Replay matches from The International 2013 with the same picks.
This game way was available to Compendium owners, and allowed them to replay sure matches from The International 2013. Players can cull from the v heroes that were picked by the competing teams playing in the original friction match.

Mutation Way [ ]

Play an unranked lucifer with random game modifiers'
This game mode was bachelor to The International 2018 Battle Pass owners. Players could queue for an unranked match with three random game modifiers that greatly changes Dota 2's mechanics.

Weekend Battle Cup [ ]

The Weekend Battle Loving cup is a weekly tournament available during certain tournament events. It compromises eight teams in a competing in a unmarried bracket format. Winners of the Battle Cup earn temporary awards depending on the result.

How to enable other game modes [ ]

To enable game modes other than those listed under Find Lucifer, type dota_match_game_modes ## in the Dota 2 panel, where ## is the number of the game mode from the list below. Some of these modes (such as Diretide) are simply playable in a local foyer or ranked matchmaking.

Number Mode
two All Pick
4 Captains Mode
8 Random Typhoon
sixteen Unmarried Draft
32 All Random
64 unknown
128 Diretide
256 Contrary Captains Fashion
512 The Greeviling
1024 Tutorial
2048 Mid Only
4096 To the lowest degree Played
8192 Limited Heroes
16384 "Compendium"
32768 "#addon_game_name"
65536 Captains Draft
131072 Balanced Draft
262144 Ability Draft
524288 "#addon_game_name"
1048576 All Random Deathmatch
2097152 1v1 Mid

Enabling multiple game modes at in one case [ ]

dota_match_game_modes takes a number as a parameter, which, when converted to binary acts like a switch (e.g. 1048576 is 100000000000000000000 in binary). Each nada/1 is a switch to enable each game mode. In layman's terms you can enable and disable game modes past adding the numbers together. For example, to play All Pick and Single Draft you would practise calculate ii + 16 = 18 and put 18 with the console control.


Some useful combinations:

  • Every available game mode: dota_match_game_modes 2097152
  • All non-listed game modes: dota_match_game_modes 183232

Custom Games [ ]

Many custom game modes are created by the customs, and tin exist played for free.

Version history [ ]

  • Inverse Captain's Way second pick stage club from Dire/Radiant/Dire/Radiant to Dire/Radiant/Radiant/Dire (bold Radiant is first option).
  • Hero ban count for matchmaking increased past half dozen (however adventure-based).
  • Captain's Mode
    • Added Hoodwink minimap icon.png Hoodwink.
    • Changed get-go pick phase from Radiant/Dire/Radiant/Dire to Radiant/Dire/Dire/Radiant (assuming Radiant is showtime pick).
  • All Pick:
    • Drafting has been reworked. Each team at present picks two heroes per round before they are revealed, rather than just i. The terminal round is a single choice. (So it goes from 1/1/ane/one/i to 2/2/1).
    • Hero ban count increased from x to 12.
    • Get-go two rounds at present have 5 extra seconds for hero picking.
  • Helm's Way:
    • Ban count has inverse from 4/one/ane for the three ban phases to 2/iii/2.
    • Duration per pick and ban reduced from 35 seconds to 30.
    • Get-go choice stage is changed from Radiant/Dire/Dire/Radiant to Radiant/Dire/Radiant/Dire (assuming Radiant is showtime pick).
    • Third ban phase is changed from Dire/Radiant to Radiant/Dire/Radiant/Dire.
  • Reduced Random Draft hero pool from twoscore to 33.
  • All Choice:
    • When in a round both players pick the aforementioned hero, that hero now gets banned instead, and the round restarts.
    • Reduced hero selection fourth dimension from 25 to 20.
  • Reworked All Pick picking organisation:
    • Now conists of 5 picking rounds, where one player of each team pick their hero at the aforementioned time. Picked heroes stay hidden until the adjacent picking round.
    • If both players selection the aforementioned hero, the player who picked second gains some extra time to select another hero.
  • Reworked All Choice banning organisation:
    • Now, each nominated hero has a l% risk of being banned. Previously half of all nominated heroes would get banned randomly.
    • If less than x heroes got banned, heroes get automatically rolled for banning based on their ban rate at the match's MMR subclass, until 10 heroes are banned.
  • Rescaled Helm's Mode ban count per circular from 3/2/1 to 4/1/1.
  • Reduced Random Typhoon hero puddle from 50 to 40.
  • Captain's Mode:
  • Helm's Mode:
  • Captain's Mode:
    • Increased drafting fourth dimension from thirty to 35.
    • Changed 2d ban phase order from 2nd/1st/2nd/1st to 1st/2d/1st/2d.
  • All Pick:
  • All Option: Drafting time per hero pick reduced from 30 to 25 seconds.
  • Added Turbo Manner.
  • All Pick:
  • Increased Helm'south Mode ban count per round from two/two/1 to three/two/one.
  • New typhoon interface for Ability Draft.
  • Reduced Ranked All Pick hero selection time from 35 to 30.
  • Reworked Ranked All Choice:
    • Before the picking phase begins, there is a 15 second voting stage to ban heroes.
    • Each thespian votes for a different hero. Two players cannot vote for the same hero.
    • Afterward, half of the heroes that were voted on will be randomly selected and banned.
    • The game displays heroes as they are voted on, simply not who voted.
    • The number of bans is equal to half the total number of votes. If in that location is an odd number of votes, the number of bans is randomly rounded upward or down.
    • The random ban option will choose at most 3 heroes from 1 specific team'south votes, and so it'southward more evenly split.
  • Adapted Captain's Mode:
    • Pick time from xl to xxx seconds
    • Bonus time from 110 to 130 seconds
    • Adjusted the order of bans in the 2d ban phase (from 1st/2d/1st/2nd to 2nd/1st/2nd/1st)
    • Adapted the order of picks in the terminal pick phase (from 2nd/1st to 1st/2nd)
    • The overall pick/ban order for the two teams is at present:
      • Ban Phase #one No Changes [Team 1st/second/1st/2nd]
      • Pick Phase #1 No Changes [Team 1st/second/2nd/1st]
      • Ban Phase #2: Inverse [From Squad 1st/2d/1st/2nd to Squad 2nd/1st/2nd/1st]
      • Pick Phase #2: No Changes [Team 2d/1st/2nd/1st]
      • Ban Stage #iii: No Changes [Team 2nd/1st]
      • Choice Phase #3: Inverse [From Team 2nd/1st to Squad 1st/2nd]
  • Random Draft hero pool increased from 24 to 50
  • Added Random Draft to Ranked Matchmaking
  • Random Typhoon at present uses the same picking mechanics every bit Ranked All Option
  • Ranked All Selection initial pre-picking time reduced from xv to 5
  • Reduced All Option drafting time from 40 to 35 seconds per plough
  • Ranked All Pick initial planning stage reduced from 40 to 30 seconds
  • Private Lobby games now use the Captain's Manner creep spawn timer when in All Pick
  • In Helm's Way, the 3rd ban stage gild is swapped
  • Reworked how All Pick works in Ranked Matchmaking
    • Picking starts later on a 35 2d strategy period.
    • Teams alternate picking. Whenever information technology is a team's turn to choice, anyone on that team tin can pick for themselves.
    • Teams have up to 30 seconds to pick a hero. If the timer expires, each thespian that hasn't selected a hero will lose 2 gilded per second. The choice will stay on this squad until a hero is picked.
    • One time a selection is fabricated, it immediately switches to the other team to pick.
    • Initial starting squad is random, only known at the start of the strategy menses.
    • If a team has not picked and continued losing gold for more 30 seconds, a histrion that hasn't picked will be assigned a random hero and the turn volition resume to the other squad.
  • Random Draft hero choice puddle increased from 22 to 24
  • Captain'south Typhoon hero selection puddle increased from 24 to 27 (eight per type to 9)
  • Captain'due south Typhoon hero bans increased from 4 to 6
  • Meepo is no longer available in Power Draft
  • Yous now lose one gold per 2d if y'all haven't picked a hero after the selection timer runs out in All Option
  • All Selection selection time increased from threescore to 75
  • All Selection pre-creep time reduced from 90 to 75
  • Added Slark, Huskar, and Phoenix in CM
  • Removed Slark and Broodmother from Captain's Mode
  • Added Medusa to Captain's Mode
  • Team 2 now bans second instead of first in Ban Stage #two. (All other phases and orders are the aforementioned)
    • Ban Stage #1 No Changes [Team A/B/A/B]
    • Option Phase #1 No Changes [Team A/B/B/A]
    • Ban Phase #2: Changed [From Team B/A/B/A to Team A/B/A/B]
    • Pick Phase #two: No Changes [Squad B/A/B/A]
    • Ban Stage #iii: No Changes [Team B/A]
    • Pick Phase #3: No Changes [Team B/A]
  • Captain'southward Mode bans changed from 2/iii to 2/two/1
  • Helm's Mode picks changed from three/2 to ii/2/one
  • Adjusted ban/option/reserve times Captain'southward Mode
    • Old Helm's Mode:
      • Bans:
        • Team i: Ban [xl sec]. Team 2: Ban [twoscore sec]. Team 1: Ban [40 sec]. Squad ii: Ban [40 sec]
      • Picks:
        • Team 1: Choice [twoscore sec]. Squad 2: Pick [40 sec]. Squad 2: Pick. Team ane: Choice [40 sec]. Team i: Pick. Team 2: Choice [forty sec].
      • Bans:
        • Team 1: Ban [fifty sec]. Team ii: Ban [fifty sec]. Team 1: Ban [50 sec]. Squad two: Ban [50 sec]. Squad 1: Ban [50 sec]. Team 2: Ban [50 sec].
      • Picks:
        • Team 1: Pick [twoscore sec]. Squad 2: Pick [forty sec]. Team 1: Pick [twoscore sec]. Team 2: Pick [forty sec].
      • Total Pick/Ban Fourth dimension: 780 (not counting Reserve time)
      • Reserve Time: 90 seconds (per team)
    • New Captain'southward Mode:
      • Bans:
        • Squad 1: Ban [30 sec]. Team two: Ban [thirty sec]. Team i: Ban [xxx sec]. Squad 2: Ban [30 sec].
      • Picks:
        • Team 1: Choice [40 sec]. Team 2: Pick [40 sec]. Team 2: Pick [xl sec]. Team 1: Selection [40 sec].
      • Bans:
        • Squad ii: Ban [30 sec]. Team ane: Ban [30 sec]. Squad 2: Ban [xxx sec]. Team ane: Ban [30 sec].
      • Picks:
        • Team 2: Choice [xl sec]. Team ane: Option [40 sec]. Team 2: Pick [40 sec]. Team ane: Pick [forty sec].
      • Bans:
        • Team 2: Ban [30 sec]. Team 1: Ban [xxx sec].
      • Picks:
        • Team 2: Pick [xl sec]. Team 1: Selection [40 sec].
      • Total Selection/Ban Time: 700 (not counting Reserve time)
      • Reserve Time: 110 seconds (per team)
  • Centaur restricted from Captain'south Mode
  • Added a new game mode -TagTeam (-tt)
    • Y'all are assigned two random heroes (different hero classes). You choose which to beginning the game with. You start with the aforementioned bonus gold as all random.
    • You accept an ability that lets you swap heroes, has a 3 minute cooldown. You can swap while your current hero is dead to resume with the other hero.
    • Any gilt you gain is added to both heroes. Any aureate you lose on current hero is lost on the other hero also.
    • Each hero has their own independent detail inventories. Each time you lot swap heroes, the XP gain is synchronized.
    • You have to be in the fountain to bandy heroes (use -tt)
  • Captain's Mode beginning ban phase now has 2 bans instead of iii
  • Captain's Mode 2d ban stage now has 3 bans instead of 2
  • Random Draft Mode hero pool count increased from 20 to 22
  • Goblin Shredder and Skywrath Mage added to Captain'southward Fashion
  • Added Wisp, Disruptor and Rubick to CM
  • Added Treant Protector, Terrorblade and Tuskarr to Captain'due south Way
  • Hero pool in -CD increased from 24 to 28
  • Pitlord is now in CM restriction list
  • -ER (experimental runes) fashion reworked, at present enables runes spawn in both locations past forty minutes
  • Added Nerubian Assassin and Shadow Demon to CM
  • Added Gyro, Weaver, Clinkz and Ancient Apparition to CM
  • Added Slark, Chaos Knight and Magnus to CM
    • More than heroes volition exist enabled soon.
  • Reworked the -CM Ban and Picks procedure
    • Instead of 4 bans and then v picks, at present it is 3 bans and then 3 picks followed past 2 bans and 2 picks.
    • Old CM:
      • Summary: 4 bans then v picks.
      • Ban Phase: Each team bans 4 heroes. xl Seconds for each stride.
        • Procedure: one-1-1-1-1-one-1-1
      • Pick Phase: Each squad then picks 5 heroes. 60 Seconds for each step.
        • Process: 1-2-2-2-2-1
      • sixty seconds of extra fourth dimension is provided in each team's time banking company.
    • New CM:
      • Summary: 3 bans then 3 picks and then ii bans then ii picks.
      • Ban Phase #1: Each squad bans three heroes. 30 seconds for each footstep
        • Process: 1-i-i-1-1-1
      • Option Phase #1: Each team and so picks 3 heroes. l seconds for each step.
        • Procedure: i-2-ii-ane
      • Ban Phase #two: Each team then bans 2 heroes. fifty seconds for each footstep
        • Process: ane-ane-1-1
      • Pick Phase #2: Each team then picks 2 heroes. l seconds for each step
        • Process: 1-ane-1-ane
      • xc seconds of extra fourth dimension is provided in each team'due south time bank.
  • Added a -ub (-Unban) game mode to override the default -cm changed hero restrictions. You utilise this in combination with cm, -ubcm
  • The autozoom restore part in -zm is increased to give actress time to temporarily zoom in
  • Implemented a new manner for observers -zm (-zoommode). It pulls the camera outwards to run across more action at the same time.
  • Implemented a new game style -cp (-capturepoint)
    • This game manner requires more teamwork and coordination than you might await from your usual funmode.
    • After 10 minutes, 6 capture points appear at fixed locations around the map. Once the capture points are created, those areas are permanently visible to both teams for the rest of the game.
    • To capture a point, you have to be standing on information technology for a certain amount of time. The more heroes standing on it the faster yous proceeds control over it. At that place cannot be any enemy heroes at a betoken you are trying to capture. With 5 heroes it requires 12.5 seconds to capture (60 for merely ane hero). Heroes cannot be invisible while on a capture point area. Illusions exercise non count as heroes when on top of a Capture Point.
    • There are iii types of capture points, if you get 2 of the same blazon then they stack. Duplicates of each blazon are available on opposite sides of the map.
    • The game announces when an enemy captures a point. It is too visible on the minimap which areas you have captured and which areas the enemy has. When yous capture a point, your squad's heroes gain bonuses to various attributes (described beneath)
      • Gainsay - CP Type 1 [Bonus Damage/Armor]: Increases your Damage by 14 and Armor by 4 (Twice of each if y'all have both)
      • Regen - CP Type 2 [Bonus Health/Mana Regeneration]: Increases your Health Regeneration past 4 and Mana Regeneration by 1
      • Speed - CP Type three [Bonus Movement/Attack Speed]: Increases your Movement Speed by 4% and Attack Speed past 12%
      • If you have ii of the aforementioned type, you get twice the bonus. For instance, if yous take both Combat yous get 28 bonus impairment and 8 bonus armor.
    • Whenever your team captures or recaptures a point, all allied heroes in that area will get healed for 200 hp/mp, gain 150 bonus gold and bonus xp (four creeps worth)
  • CM heroes updated (In: Alchemist, Visage, Bounty Hunter, Spiritbreaker, Lucifer, Out: NA, Magazine, TB, Tree, Weaver, Clinkz)
  • Just blue can type -cm 1/ii
  • Added a 15 second await menstruation before the drafting begins in -CD to give both teams a chance to look at the heroes.
  • Switch at present only works equally long as the items of the leaver remain intact. Once someone leaves, the inventory of that hero becomes locked. Players can utilise an -unlock command, but one time that is done switch cannot be used on that hero anymore. Once this feature is used plenty to be considered stable, switch will be usable by default (-so mode won't be required) with the restrictions described above. The aureate that the leaver is conveying is also frozen until the hero is either unlocked or swapped.
  • Restored -mc, just with more detailed statistics to match up with the recently changed Multicast take chances system
  • Increase the buffer time in -CM from 45 to 60 seconds (This ways xv seconds total for each player, not 15 seconds for each plough)
  • New and reworked heroes are temporarily unavailable in -CM
  • Solar day and Nighttime bicycle is synchronized across all game modes at present
  • Implemented HCL protocol for game hosting bots to control game modes
  • Removed the int/agi/str distribution in -CD. Information technology is now similar RD in its hero distribution.
  • Added a new game mode -cd (-CaptainsDraft)
    • 24 Heroes are randomly allocated in a circle (like RD). The 24 consist of eight random Intelligence/Agility/Strength heroes, sorted in that order forth the circle.
    • Each team has a full fourth dimension bank of two.v minutes. Blue/Pinkish draft the heroes for their unabridged team.
    • Blue and Pinkish beginning off by alternating 1/ane/1/ane ban picks.
    • It so goes into a i/two/2/2/2/one hero draft.
    • Once a hero picks/bans a hero, it immediately switches to the other player to act.
    • Your timer is shown in cerise when it is your turn to deed.
    • I am considering implementing a new social club for the bans for this way in the time to come. The bans would non all happen before the pick process, it would be in betwixt picks. I decided to keep it the traditional way for now and become some feedback on alternatives.
  • Added a new game fashion -rs (-randomside) to randomize which side your team starts in. This does not shuffle the players. It just places a squad randomly every bit either Sentinel or Scourge.
  • Added -random Intelligence/Strength/Agility. Information technology gives you 100 less bonus golden than the 250 bonus gilt the regular -random gives yous.
  • Normal style tin can now pick from their team's heroes plus neutral heroes
  • Added a new experimental style Experimental Runes (-er)
    • This temporary style changes the rune system to a more experimental one. I will be irresolute how -er works from version to version to endeavour out different ideas. I don't programme on any i version of the new runes to supplant the current arrangement directly, so do not panic. Well Instead, it volition be used equally something to create word, spark ideas, notice flaws and playtest different concepts over fourth dimension.
    • How -er works for this version: Runes spawn simultaneously on both sides at 3 minute intervals (instead of 2). Again I have no plans to make this permanent.
  • Added a new manner -mo (-MeleeOnly)
  • Added a new mode -ro (-RangeOnly)
  • Changed -mr (-moderandom) it now picks between RD/SD/VR/ARAI
  • Changed -vr (-VoteRandom) to brand your hero pools include 1 of each Intelligence/Agility/Strength/Melee/Range
  • Glyph no longer refreshes in -wtf mode
  • RD selection area now becomes unexplored after the selection stage is over
  • Added a new game fashion (-captainsmode/-cm)
    • Blue and Pinkish are the team captains. A random side starts the process (y'all tin can customize this, come across below)
    • Ban Time: 40. Pick Time: 60. Actress Time: 45.
    • You start by alternating ane/one/ane in the ban phase. Each captain removes upward to 4 heroes. Running out of time does not result in a random hero ban.
    • Later that you enter the one/2/2/ pick stage. Each captain picks the heroeshis squad volition use.
    • If at any time y'all run out of fourth dimension, you start to use upwards your extra time. If y'all run out and you are in pick phase, yous go a random hero.
    • Creeps spawn 90 seconds after the selection draft phase is over. Right afterwards the hero pick phase ends, the five heroes for your team are presented with a checkmark on them (RD mode) assuasive players on your team to pick which one they desire to exist.
    • The captain that starts this process is random. If you want to give the starting to Picket, type -cm i or -cm 2 for Scourge after the game mode is entered.
    • The picks, bans, timers, etc are all presented in a board for easy viewing past team mates and observers.
  • Added a new mode -fastrespawn (-fr) that causes respawns to take one-half equally much time
  • Inverse -SD time to exist the aforementioned as AP
  • Added a new fun manner -mi(miniheroes) that creates the heroes at one-half size
  • Dummy lineup units in RD now show player proper noun
  • Improved hero pick process in RD
  • Role player turn indicator for RD is made clearer
  • Completely reworked and improved the fashion RD hero picking is done
  • Added a new way -observerinfo (-oi) to display extra information for game broadcasters/observers when yous hover over role player heroes
  • XL Mode changed to have 4 hero removals per side instead of iii
  • -swap is now allowed in -sd
  • Added a new game mode -singledraft or -sd (swiss)
  • Added a timer in -rd/-xl/-lm to show y'all how much fourth dimension you accept left to pick your hero
  • Added creep spawn modes -notop/-nomid/-nobot (-nt/-nm/-nb)
  • New heroes are disabled in -lm/-xl
  • Added new style -xl(Extended League Fashion)
  • Enabled POTM/Warlock/Alchemist in -lm and Warlock in -rd
  • Lowered initial await time earlier drafting starts in -rd
  • Allowed swaphero to be used after the -rd draft
  • If you don't pick a hero in -rd, one will be randomed for yous (for the same gilded cost)
  • Y'all now have more time to repick (120 from 60)
  • Added -reverse (-rv) mode
  • WTF Mode no longer requires voting
  • WTF style now requires voting
  • New manner -vr (-voterandom, like -ar except you become to vote on which hero combinations are used)
  • Repick in -ap or normal mode now lets you lot selection a new hero instead of randoming information technology. Cost reduced hither since you would need to buy a hero. Repick is unchanged in -ar/-tr
  • Reworked -lm to give a take a chance for Scourge to begin the pick process instead of e'er Sent
  • Added -samehero (-sh) mode
  • If blue isn't playing, the next available color volition exist allowed to enter the game mode.
  • Improved the game mode inbound organization. Modes are now entered on one line similar "-apidsh" or "-dm -ar -sc". You practise not demand to worry near the guild yous enter the modes in, the game volition handle it or warn you (and give you another chance) if the mode is incorrect/incompatible.
  • Renamed shortmode to -easymode (-em)
  • Restored a more functional -du mode
  • Added Observer Manner back up (Now league games can exist broadcasted using Waaagh!Television receiver).
  • -dm and -lm at present compatible with -ap
  • -mirrormode (-mm) returns due to popular demand, with all abilities multi-instance capable.
  • Neutral Host capability through an extra slot (useful for important tournaments where host neutrality matters)
  • -moderandom (-mr) randomly picks a way from ar/ap/tr/regular
  • Added a style for league play, -lm (-leaguemode)
  • Added Deathmatch, -dm (-deathmatch)
  • Shortmode is a bit shorter
  • Fun hero Tavern created (invoker and techies moved there) utilise "-fun"
  • Allrandom now alternates between sent and scourge instead of all sent first
  • Deathmatch items restored upon revival

Patch history [ ]

  • Turbo Fashion will at present runway Relic stat counters at half the rate of normal matches.
  • Turbo Fashion can now earn up to 1 star for Hero Challenges.
  • Added some previously unavailable heroes to Power Draft
    • Beastmaster (Call of the Wild Hawk is not draftable)
    • Lone Druid
    • Io
    • Monkey King (Primal Jump is non draftable)
    • Shadow Fiend (Shadowraze Medium and Presence of the Dark Lord are not draftable)
    • Techies (Minefield Sign is non draftable)
    • Meepo (Divided We Stand is not draftable)
    • Rubick (Spell Steal is non draftable)
  • Volition-o-wisp and Tag Team are now draftable in Ability Draft
  • You lot tin can no longer random in the final ten seconds in Unranked or in the final pick per team in Ranked
  • Repicking in Unranked now behaves the same equally Ranked, giving you a new random hero rather than letting you pick a hero directly
  • Yous will no longer have a chance of receiving the same hero after re-randoming

Dota 2 New Player Mode Hero Pool,

Source: https://dota2.fandom.com/wiki/Game_modes

Posted by: hurstreame1946.blogspot.com

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